PPSSPP Git (2026/09/05) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #22221 from 4RH1T3CT0R7/fix/debugger-breakpoint-list-refresh
* Win32 debugger: refresh the breakpoint list after memcheck changes
* Merge pull request #22217 from hrydgard/gpu-fixes
* Vulkan: Two small fixes
* Vulkan: Don't insert the same key twice when compute pipeline creation fails
* Vulkan: Set USES_DEPTH_STENCIL/USES_BLEND_CONSTANT before creating the pipeline
* Vulkan: Disable hardware texture scaling if the constant buffer fails to load
* Vulkan: Fix crash when a replaced texture fails to allocate
* Merge pull request #22220 from hrydgard/easy-fixes-1.21
* Put a ceiling on the CSO frame size
* docs: explain the [x]/[r] markers in pspautotests output
* Translate "Show timestamps in chat"
* Lowercase the extension reported by ZipFileLoader
* Chat: keep more lines of history, and add timestamps
* Map the right analog stick by default on Android pads
* SDL: Release all input when a controller is disconnected
* Prefer upper case PSP/SHADERS and PSP/THEMES
* SDL: Auto-hide the mouse cursor in fullscreen, like on Windows
* Remove the "Up to 2" buffered frames option
* UI: Let PopupMultiChoice mark choices as untranslated
* Merge pull request #22216 from hrydgard/d3d11-fixes
* D3D11: Don't silently draw with a shader that failed to compile
* D3D11: Fix texture upload buffer leaks
* Merge pull request #22218 from hrydgard/more-misc-fixes
* Core: Handle CORE_REENTER_DISPATCH in Core_NextFrame
* docs: Add a feasibility analysis of a native Metal backend
* AGENTS.md: Add a rule about branching off master before writing code
* Merge pull request #22214 from hrydgard/gles-fixes
* Fix some Claude-isms
* GLES: Small cleanups
* GLES: Set IS_3D when creating the 3D texture, not after uploading it
* GLES: Actually apply anisotropic filtering
* GLES: Harden the shader disk cache loader and the 3D texture upload path
* GLES: Handle shader compilation failure in the hardware transform path
* GLES: Actually apply the stencil write mask in ApplyDrawStateLate
* Merge pull request #22213 from hrydgard/remove-geometry-shaders
* Remove the leftover geometry shader scaffolding
Download:
PPSSPP Git (2026/09/05) x64
Download:
PPSSPP Git (2026/09/05) Android
Source: Here
2026-09-05

NewsLetter
Bookmark
Submit News
Email Us

Random Related Topic
0 Comments
Post a Comment
Can't post a comment? Try This!