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EmuCR: dolwinPureikyubu Git (2026/09/11) is compiled. pureikyubu is work-in-progress emulator of Nintendo GameCube console. The goal of the emulator is to research the hardware features of GameCube and reverse engineer technologies used to develop games for this platform. GameCube is the hardware masterpiece of Nintendo/ArtX engineers and it's a pleasure to explore this device and discover something new for yourself.

Pureikyubu Git Changelog:
* Merge pull request #348 from emu-russia/347-icaruga-garbage-on-title-fmv
* Gekko/GFX: fix the garbled colours of the THP movies (issue #347)
* Merge pull request #346 from emu-russia/58-test-gc-linux
* Gekko: generate the decrementer exception on underflow only (fix Bootrom boot)
* Gekko/SI: fix GC-Linux boot blockers (mtcrf, MMU hash walk, decrementer, lswi, SI)
* Merge pull request #345 from emu-russia/71-full-jaudio-ucode-support
* Merge branch 'master' into 71-full-jaudio-ucode-support
* Merge pull request #344 from emu-russia/339-gfx-unit-test
* GFX: unit tests for the whole pipeline, the missing features and the bugs they found
* Merge pull request #343 from emu-russia/338-port-game-selector-ui-to-sdl-build
* UI: port the game selector to the SDL build
* Merge pull request #342 from emu-russia/340-cp-gfx-refactoring
* GFX: route the CP command stream through the XF and add XF register read-back
* Merge pull request #341 from emu-russia/92-navigation-in-ui
* UI: move the selector cursor to the first game on a typed letter
* JAudio/DSP/AI: hardware-documented ARAM and AI behaviour, GQR/paired-single fixes, IPL boot options
* Merge pull request #337 from emu-russia/183-dspcore-unittests
* DSP: unit-test the core against hardware-golden vectors and fix what it found
* pureikyubu_test
* Merge pull request #336 from emu-russia/85-flipper-pixel-shader
* GFX: replace the fixed-function pipeline with XF/TEV shaders

Download:
Pureikyubu Git (2026/09/11) x64 (SHA1: bd747133156d8641b7bf0fc3e7c4bb11206110b8) :
mirrored gofile send 1cloudfile koramaup usersdrive vikingfile
Source: Here



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