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EmuCR: dolwinPureikyubu Git (2026/09/16) is compiled. pureikyubu is work-in-progress emulator of Nintendo GameCube console. The goal of the emulator is to research the hardware features of GameCube and reverse engineer technologies used to develop games for this platform. GameCube is the hardware masterpiece of Nintendo/ArtX engineers and it's a pleasure to explore this device and discover something new for yourself.

Pureikyubu Git Changelog:
* Merge pull request #408 from ogamespec/smb2-cp-read-idle-status
* Debug: a `cpfifo` command for the CP FIFO registers
* CP: the read unit reports its idle state as it is, not as a fetch left it
* Merge pull request #406 from emu-russia/386-fix-metroid-prime-fmv-slowdown
* Gekko: stop dropping the block cache for address-translation events
* Gekko: inline the branch conditions and keep a self-looping block together
* CP: a FIFO repoint keeps the entries the emulated reader has not fetched yet
* Gekko: translate the halfword loads (lhz / lha) and their (RA|0) forms
* Merge pull request #405 from emu-russia/300-super-mario-sunshine-diagnose
* DSP: a wait is over when the interrupt it waited for arrives
* Threads: two deadlocks and a sched_yield, all three on the pthread port
* Gekko: cache management instructions ignore direct-store segments (issue #300)
* Merge pull request #404 from emu-russia/383-mcp-server
* MCP: a local MCP server that publishes the whole debug interface as tools (issue #383)
* Merge pull request #403 from emu-russia/394-hw-interfaces-profiler
* Debug: the HW interface profiler, the GFX overlay and the DebugUI2 panel (issue #394)

Download:
Pureikyubu Git (2026/09/16) x64 (SHA1: 74463bf6134e9757464ba87da1f69e185c94aea2) :
gofile mirrored send vikingfile koramaup 1cloudfile usersdrive
Source: Here



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