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EmuCR: RuzuRuzu v0.1.1-rc2 is released. ruzu is a Nintendo Switch emulator written in Rust and it began as an experiment nobody expected to work.

Ruzu Changelog:
Windows performance: optimized memory-protection updates to search only the affected memory mappings instead of scanning from the beginning of the mapping table. In local Final Fantasy Resonance demo cinematic tests, average performance improved from approximately 16.5 to 29.9 FPS. These were not frame-identical benchmark windows; results depend on the game and hardware, and occasional long frames remain.
Graphics compatibility: fixed inline indexed draws, addressing missing text in some game. Preserved interpolation arithmetic in depth-writing shaders to address striped or missing pixels observed in Final Fantasy Resonance.
Vulkan stability: corrected query-report cleanup to prevent stale reports from writing into reused guest memory. Fixed resource-destruction ordering and a settings-lock interaction that could cause a deadlock.
GPU command handling: improved handling of null buffer bindings and constant-buffer writes, avoiding several GPU-thread panics. Added regression coverage for command arguments split across submissions.
Updates from Eden: incorporated further fixes across application and applet management, content handling, networking and SSL, controller handling, and graphics-buffer management.
Windows window handling: fixed resizing after restoring a maximized window, without the earlier re-maximize/restore workaround.
Interface: the software keyboard now follows the dark theme. Stop and exit confirmations initially focus Cancel to reduce accidental loss of unsaved progress.
Testing and packaging: extended input recording and replay to Windows, including clean automated recording completion. Generic Linux AppImages now have a distinct name from Steam Deck packages.

Download: Ruzu v0.1.1-rc2 x64
Source: Here



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