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EmuCR: ShadPS4ShadPS4 Pre (2026/09/14) is released. An early PS4 emulator for Windows and Linux written in C++.

ShadPS4 Changelog:
* shader_recompiler: Implement support for base vertex/instance in indirect draws (#5028)
* Fix a crash in the case of the guest trying to open a file with a valid mount point but an invalid malformed unicode string in the relative to mount part of the path string (#5025)
* resource_patching_pass: Accept ds_append/consume without users
* shader_recompiler: Refactor runtime info as two tagged unions (#5027)
* shader_recompiler: Lower wave64 constructs for wave32 (#4995)
* Stubs for libSceVdecsw (#5022)
* shader_recompiler: Implement V_ASHR_I64 (#5011)
* Random, mostly pointless fixes (#4959)
* V_CMPX_EQ_I64 (#5015)

Download: ShadPS4 Pre (2026/09/14)
Source: Here



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