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EmuCR: ShadPS4ShadPS4 Pre (2026/09/28) is released. An early PS4 emulator for Windows and Linux written in C++.

ShadPS4 Changelog:
* vk_instance: Disable list restart on KosmicKrisp (#5161)
* Don't run FindLibrary before actually checking id size (#5157)
* shader_recompiler: Add missing op result type (#5156)
* shader_compiler: Improve image type compatibility (#5133)
* big_picture: Allow launching games without update (#5136)
* shader_recompiler: Set SCC carry-out on S_ADDC_U32 (#5030)
* shader_recompiler: Define SampleId for BaryCoordSmoothSample on the KHR path (#5131)
* core: Prevent uninitialized start_time and race in UpdatePlayTime (#5142)
* Rewrite LIB_FUNCTION and LIB_OBJ macros to call a common function to optimize binary size (#5144)
* We've improved system software performance and stability. (#5154)
* vdecsw: fix issues introduced by touching the AI code (#5153)
* externals: Update mesa-kosmickrisp (#5152)
* Clamp end address for tracked pages to 40bit (#5151)
* shader_recompiler: Fix S_SUBB_U32 SCC wrap (#5031)
* Fix VUID-StandaloneSpirv-Flat-06202 (#5145)
* hle: vdecsw (#5128)
* externals: Update mesa-kosmickrisp (#5138)

Download: ShadPS4 Pre (2026/09/28)
Source: Here



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