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EmuCR: SharpEmu SharpEmu v0.0.4 is released. An experimental PlayStation 5 emulator for Windows, Linux and macOS.

SharpEmu Changelog:
[aerolib-catalog] Add support for multiple Aerolib catalogs (#867) (ca90d17)
fix: improve Direct Execution guest runtime and AGC compatibility (#880) (0a461f8)
Fix/agc rendering and module loading (#881) (f84246c)
Added official Discord server readme and GUI. (3c91c76)
[appcontent] Saving temp to user directory instead of appdata (#885) (b6f71b3)
[Kernel] Fix printf %S to be treated as %ls, including for the wide-output family (#889) (179fcbb)
Gui improvements part3 (#891) (c69e88e)
[GUI] Azerbaijani language (#890) (9d99fef)
[languages] fixed language keys for Azerbaycanca and correct order for keys (ca64b4a)
[CI] Fixes to warnings in workflows and scripts (#892) (5c0adf8)
Alpha Rebuild Progress (#887) (37694df)
[readme] new screenshots (9db40fc)
Alpha rebuild part2 (#893) (cff4a16)
fix(import-guard): recognize polling progress boundaries (#895) (ea943c1)
[Kernel] added sceKernelDebugWriteCppExceptionInfo implements for cpp exception info (f4e6c73)
[usbd] implement sceUsbdHandleEventsTimeout, just return signal not connect and timeout (acb0d4a)
[Kernel] implement sceKernelAddHRTimerEvent & sceKernelDeleteHRTimerEvent for scheduler (3e76003)
[Usbd] more stubs (0409f3a)
[Share] added more share implementation (acbf28c)
[Pthread] implement scePthreadCondSignalto (2a27cfe)
[Font] sceFontRebindRenderer, sceFontGetCharGlyphMetrics, sceFontGetKerning (b4584f8)
[AGC] sceAgcAcbRewind, sceAgcRewindPatchSetRewindState implements (082b5fa)
[GPU] added polygon rendering support for VK (a86f673)
[Share] Added sceShareGetRunningStatus (7d299c6)
[GameService] more service stubs for the game service (f1be35a)
[Ampr] Separate APR guest file IDs from local handles (5c347d2)
[SpirvTranslator] Fix SPIR-V viewport/layer capability handling (54ab51e)
[readme] update (0b2ee44)
chore: bump version to 0.0.4 (#896) (db382cf)

Download: SharpEmu v0.0.4
Source: Here



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