Ymir Git (2026/09/14) is released. A work-in-progress Sega Saturn emulator.
Features:
Load games from BIN+CUE, IMG+CCD, MDF+MDS or ISO files
Automatic IPL (BIOS) ROM detection
Automatic region switching
Up to two players with standard Control Pads on both ports (more to come)
Fully customizable keybindings
Backup RAM and DRAM cartridges (more to come)
Integrated backup memory manager to import and export saves, and transfer between internal and cartridge RAM
Save states
Rewinding (up to one minute at 60 fps), turbo speed, frame step (forwards and backwards)
A work-in-progress feature-rich debugger
Ymir Changelog:
* build: Fix Vulkan SDK paths for all Linux builds
* build: Guess we have to be explicit, `~` doesn't work
* build: Sigh... here we go again
* build: What's going on in there?
* build: Configure Vulkan SDK path for Linux CI builds
* fix(vdp-hw): Another macOS/SPIRV-Cross build fix
* fix(vdp-hw): More assorted MSB/shadow fixes
* fix(vdp-hw): Some MSB fixes
* chore(vdp-hw): Reorganize conments, fix typos, more TODOs for later
* fix(vdp-hw): Fix 8-bit sprite FBRAM offset
* fix(vdp-d3d12): Fix scaled sprite coordinates
* fix(vdp-hw): Fix AA filling too many pixels
* feat(vdp-hw): VDP1 textures
* feat(vdp-d3d12): Limit number of pixels per VDP1 dispatch
* fix(vdp-d3d12): Hacky fix for frame splicing
* fix(vdp-hw): Fix span sequence number and some geometry errors
* fix(vdp-hw): Fix line clipping
* fix(vdp-d3d12): Fix VDP1 shader selection
* fix(vdp-hw): Fix gouraud shading
* fix(vdp-hw): Span step calculation fixes
* fix(vdp-d3d12): Insert UAV barrier between polygon drawing and output merger shaders
* feat(vdp-hw): Setup VDP1 MSB polygon drawing shader variants
* chore(vdp-hw): Notes for later, plus first specializations
Download: Ymir Git (2026/09/14)
Source: Here
2026-09-14
Tags:
Console,
Official_Build,
SS,
Ymir

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