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AnyPS5 v0.1.1 is released. Tool for automatic executables porting to Linux and Windows. Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

AnyPS5 Changelog:
feat(font): port shadPS4's sceFont and sceFontFt on FreeType by @oneandonlydean in #58
feat(savedata): general mount/directory/memory-slot save-data core by @OverkillLabs in #77
fix(libSceMsgDialog): real dialog state machine, auto-answer without UI by @OverkillLabs in #78
feat(net): offline socket/epoll/resolver stack with FreeBSD errno mapping by @OverkillLabs in #79
feat(libSceAvPlayer): implement full AvPlayer state machine by @OverkillLabs in #80
feat(libc): implement sceLibcMspaceReallocalign by @asimplestray in #107
feat(shader): support scalar 64-bit reverse and arithmetic shift by @SamG-Coder in #96
fix(relinker,libs): decode EMMS and add native string and thread APIs by @SamG-Coder in #105
fix(relinker): use app0 guest module layout and clarify output diagno… by @boykopovar in #108
fix(build): use portable save paths and validate all PRX libraries in CI by @boykopovar in #109

Download: AnyPS5 v0.1.1
Source: Here



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