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Kitsune v0.1.10 is released. An emulator supporting Konami Viper and IGS.

Kitsune Changelog:
New features
Add shared input setup for P1–P4 keyboards, controllers, light guns, MIDI and wheels, including device sharing, calibration and feedback. Preserve game overrides; Reset adopts current shared defaults.
Add card import for raw dumps and exported BIN files.
Add virtual camera images with large-image crop, rotation and local caching, accessible from game cabinet settings.
Fixes
Fix some Linux UVC cameras capturing at approximately 15 FPS when 30 FPS is selected.
Prevent camera disconnects or device reordering from opening another camera, and refresh unavailable-device status.
Fix intermittent camera preview failures when starting calibration.
Fix stale shared device/binding lists and binding edits failing after feedback setup.
Fix equipment and inventory item pickers not opening in the Knights of Valour 3 HD card editor.
Improvements
Use player tabs and a two-panel input editor with explicit device Add/Remove and ownership labels, and improve player-switching responsiveness.
Separate camera resolution and frame rate, with pixel format in advanced settings. Automatically prefer 640×480 and measured stable 60/30 FPS.
Reuse camera mode queries, allow cancellation, resolve generic USB camera names and avoid redundant Windows capture graph rebuilds.
Show target and measured capture rates separately; preserve automatic exposure in low light instead of needlessly lowering the capture mode.
Distinguish disconnected devices, ambiguous matches and required reassignment while preserving bindings and calibration.
Clarify full-axis wheel/stick bindings versus digital directions, add effective-travel tuning, and preserve travel and deadzone when recalibrating; distinguish device limits from effective driving travel in the wizard.
Improve settings sizing, clear actions and repeated hints, and add a simple trackball above the original RF4 button diagram.

Download: Kitsune v0.1.10
Source: Here



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