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EmuCR: PCSX-ReduxPCSX-Redux Git (2026/10/06) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #2172 from rixnobis/rumble-sdl
* pad: keep the emulated pads' state across a gamepad rescan
* pad: stop the motors before a hotplug rescan closes the handle
* Driving the DualShock rumble motors through SDL.
* Merge pull request #2215 from rixnobis/cop-branch
* cpu: drop the pending branch when BCz faults in a delay slot
* disasm: BCzF and BCzT
* cpu: BCzF and BCzT
* Merge pull request #2212 from rixnobis/nugget-bump-only
* nugget: bump to main
* Merge pull request #2164 from rixnobis/homebrew-tap
* ci: drop the macOS toolchain workflow
* Install the mips toolchain from the pcsx-redux/mips Homebrew tap
* Merge pull request #2216 from rixnobis/appimage-noble
* ci: link libstdc++ statically in the Linux package build
* ci: build the Linux packages on the noble image
* Merge pull request #2221 from rixnobis/noble-gcc15
* build image: g++ 15 on the noble tag
* Merge pull request #2218 from rixnobis/adpcm-kstopped-savestate
* spu: save a stopped ADPCM cursor as its own sentinel
* Merge pull request #2217 from rixnobis/pad-analog-key-guard
* pad: map the analog-mode key before checking it

Download: PCSX-Redux Git (2026/10/06)
Source:Here



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