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EmuCR: PCSX-ReduxPCSX-Redux Git (2026/10/31) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #2522 from pcsx-redux/translations_8c3d14c5ab2b473c91401b8f029d791b_sv
* Translate i18n/pcsx-redux.pot in sv
* Translate i18n/pcsx-redux.pot in sv
* Merge pull request #2485 from rixnobis/pad-sstate
* Also compare the pad reply buffer after loading a state without pad messages.
* Carry the old one-motor method's latch in the pad save state.
* Fail the pad save state test when the state carries no pad1 message.
* Zero the pad reply buffer so unused bytes are deterministic in save states.
* Saving the pads' transfer state in save states.

Download: PCSX-Redux Git (2026/10/31)
Source:Here



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