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EmuCR: SameBoy SameBoy v1.0.4 is released. SameBoy is a user friendly Game Boy and Game Boy Color emulator for macOS. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator – from save states to scaling filters. An SDL version is also available to Windows and Unix-like systems.

SameBoy Changelog:
This version is backwards compatible with save states from SameBoy 0.14.3 and newer, as well as save states from any BESS compliant emulator
New/Improved Features
The libretro core now supports API extensions to retrieve additional metadata and create more portable battery save files
The iOS frontend has been updated with improved iOS 27 support
iPhone Duo support was added to the iOS frontend
The CRT scaling filter has been updated with an improved look
A new Pixelated/Sharp Bilinear scaling filter
This new filter is now the default filter in the Cocoa and SDL frontends
VFS support was added to the libretro core
Logging support was added to the libretro core
The libretro core will now render audio directly in the frontend's audio sample rate, if supported
Recording audio to a VGM log file is now possible in the Cocoa and SDL frontends
Minor UI improvements in the Cocoa frontend
Accuracy Improvements/Fixes
Workboy emulation now correctly reports the current weekday
Fixed a bug that made certain small ROM files be incorrectly detected as MMM01 cartridges
More accurate emulation of SGB command processing
Bug Fixes
Fixed a bug where periodic battery saves were performed from the wrong thread in the Cocoa frontend, causing debug builds to crash
Fixed controller hotkeys not working on newer macOS versions in the Cocoa frontend
Fixed a bug that prevented mapping Load State commands to a controller hotkey in the Cocoa frontend
The libretro core no longer reports an RTC memory region when emulating cartridges without an RTC
Fixed a bug that could trigger memory corruptions on x86-64 platforms when loading malformed save states
Improved sanitization of the Game Boy Printer save state data
Fixed an incorrectly label “Rumble strength” label in the Cocoa frontend
File dialogs on Windows now switch Full Screen mode off before they appear, working around bugs in Windows' windowing system
Fixed a bug that made the Joycon autopair button not work in the Cocoa frontend
Fixed a bug that made breakpoints created by the GB_debugger_execute_command API would not trigger under some conditions when using SameBoy as a library
Misc Internal Changes
The build system no longer prints ignored errors when building SameBoy without RGBDS installed if prebuilt boot ROMs are used
ibtool no longer silently fails when building the Cocoa or iOS frontends
The logging API now has attribute flags that mark if a log line is an error or a warning caused by the previous API call

Download: SameBoy v1.0.4
Source:Here



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