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EmuCR: ShadPS4ShadPS4 Pre (2026/10/05) is released. An early PS4 emulator for Windows and Linux written in C++.

ShadPS4 Changelog:
* Increase num buffers (#5265)
* shader_recompiler: Enable early fragment testing when configured (#5264)
* vk_rasterizer: Track vertex, index and indirect buffers properly (#5262)
* vk_runtime: Use buffer copies to copy between D32 and D32S8 (#5261)
* translate: Apply unbiasing to all instance id uses (#5260)
* shader_recompiler: Improve NaN handling (#5257)
* cpu_patches: Enable static patching on Linux (#5253)
* fix reuse (#5256)
* buffer_cache: Remove duplicate SynchronizeMemoryFromImage (#5255)
* Add AGENTS.md (#5242)
* buffer_cache: allocate sparse backing with device address support (#5233)
* Shutdown NpHandler before restarting (#5244)

Download: ShadPS4 Pre (2026/10/05)
Source: Here



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