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EmuCR: ShadPS4ShadPS4 Pre (2026/10/10) is released. An early PS4 emulator for Windows and Linux written in C++.

ShadPS4 Changelog:
* kernel: Implement POSIX thread context, naming, file and process APIs (#5332)
* kernel: Implement private pthread barriers (#5308)
* core: advance the source pointer for each backing run in TryWriteBacking (#5316)
* http: Honor disable_https in HTTPS transport and private options (#5335)
* spilt np_handler to multiple files based on it purpose. (#5333)
* http: Redact credential headers in logs (#5330)
* core: Do not expand host mmap range during POSIX AddressSpace::Unmap (#5189)
* renderer_vulkan: Bind a null index buffer instead of requiring maintenance6 (#5327)
* tile: Expand table to 2048x2048 images (#5307)
* don't depend on console language always load cjk font (#5326)
* gnmdriver: Implement sceGnmSetGsRingSizes and sceGnmSetupMipStatsReport (#5179)
* file_sys: Normalize guest paths and fix mount matching (#5207)
* kernel: Implement POSIX file attribute and sync APIs (#5188)
* address_space: Restore protections after splitting a mapped region on Windows (#5317)

Download: ShadPS4 Pre (2026/10/10)
Source: Here



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