ShadPS4 Pre (2026/10/15) is released. An early PS4 emulator for Windows and Linux written in C++.
ShadPS4 Changelog:
* cpu_patches: Work around Rosetta 2 mistranslating negated scalar compares (#5297)
* allowing headers with surrounding whitespace (#5388)
* usbd: Implement libSceUsbStorage HLE for virtual USB media access (#5338)
* shader_recompiler: Emit undefined 64-bit integers (#5366)
* kernel: Try lock without wait in timed mutex if deadline has passed (#5386)
* app_content: Implement sceAppContentTemporaryDataMount (#5385)
* vk_runtime: Copy every mip level in CopyImageWithBuffer (#5368)
* kernel: fail rmdir on non-empty directories with ENOTEMPTY (#5373)
* Properly check where an input came from for digital->analog input smoothing (#5377)
* kernel: Implement I/O event queue APIs with Core::Net integration (#5192)
* video_core: garbage collector (part 2) (#3396)
* started 0.20.1 WIP
* tagged 0.20.0
Download:
ShadPS4 Pre (2026/10/15)
Source: Here
2026-10-15

NewsLetter
Bookmark
Submit News
Email Us

Random Related Topic
0 Comments
Post a Comment
Can't post a comment? Try This!