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EmuCR: ShadPS4ShadPS4 v0.21.0 is released. An early PS4 emulator for Windows and Linux written in C++.

ShadPS4 Changelog:
Another week another release . There are ton of changes , so why not ?
Core
Properly check where an input came from for digital->analog input smoothing
cpu_patches: Work around Rosetta 2 mistranslating negated scalar compares
file_sys: Report stable file identities in stat and fstat
Allow file type identification for '/addcont' path
emulator: stop clearing temporary data on boot
Add PT_SCE_MODULE_PARAM case
cpu_patches: Fix JIT patching at addresses outside any module
core: Fix MemoryManager::Free unmapping past the released rang
file_sys: don't abort when a guest path goes through a regular file
use VMA pointers instead of copies in TryWriteBacking
cpu_patches: Workaround Rosetta 2 crash on VMASKMOVPS/PD
Handle ELF metadata and toolchain comments program headers
common: reuse one high-resolution waitable timer per thread in AccurateSleep
Don't abort when optional ELF metadata segments can't be read
cpu_patches: Fix register clobbering in Rosetta 2 VMASKMOV workaround
renderdoc: Add library name for macOS
renderdoc: Add alternate path for macOS
lru_cache: Fix early stop in ForEachItemBelow
Avoid deadlock when Shutdown is re-entered on the same thread
Check if elf info is initialized when shutting down
Libraries
kernel: Implement I/O event queue APIs with Core::Net integration
kernel: fail rmdir on non-empty directories with ENOTEMPTY
app_content: Implement sceAppContentTemporaryDataMount
kernel: Try lock without wait in timed mutex if deadline has passed
usbd: Implement libSceUsbStorage HLE for virtual USB media access
http: allowing headers with surrounding whitespace
kernel, rtc: Fix timezone and DST calculation
music: Implement libSceMusicPlayerService HLE
videodec2: Drain pending frames and wrap in RAII
usbstorage: Correct OrbisUsbStorageDeviceInfo layout and population
app_content: Implement sceAppContentAddcontUnmount
app_content: Implement TemporaryData mount and unmount
np_auth rewrite
Ajm: Auto-detect and safely parse RIFF headers for ATRAC9
libSceVoice: stub a disconnected microphone to fix BO2 and BO3 hangs
net: report recv_queue_length in sceNetGetSockInfo
kernel: Register missing filesystem symbols and fix /dev/null device
kernel: return ENOENT from mkdir when the parent does not exist
kernel: return EBADF when writing to a file opened read-only
kernel: return EINVAL from ftruncate for bad lengths and read-only fds
kernel: return ENOENT from unlink when the file does not exist
pad: Implement scePadReadExt and scePadReadStateExt
gnmdriver: Fix remapped compute queues starting at a stale ring offset
app_content: Load additional content from linked services (SERVICE_ID_ADDCONT_ADD_n)
app_content: Populate add-on entitlement keys
app_content: Fix entitlement keys and service labels
playgo: Fix language mask UB and default install speed
kernel: Fix self-rename deletion and host path tracking in posix_rename
music: Implement sceMusicPlayerServiceSetUsbStorageDeviceInfo
kernel: Implement posix_flock and sceKernelFlock
audio3d: Fix swapped attribute ids
audio3d: Fix swapped attribute ids (OpenAL)
kernel: Improve Neo mode handling and implement missing APIs
kernel: return ENOENT from open(O_CREAT) when the parent does not exist
videodec: libSceVdecCore HLE and VideoCore server interface callbacks
np_trophy: Fix platinum trophy never unlocking
threads: fix stack base value in windows
share_play: Implement sceSharePlayGetCurrentConnectionInfoA
net: answer PS4 device discovery on UDP 987
np_score : fixed a few inaccurancy returns and data transfers
kernel: Fix filesystem validation and posix_select
pad: report the DualShock 4 touchpad height (942) instead of 950
kernel: return ENOTDIR from mkdir when the parent is a file
save_data: deliver backup completion callbacks
fiber: Relocate fiber stacks away from GPU tracked heap on Windows
np_score : improved score data transfer, comparable dates and improved friends ranking
Video Core
Garbage Collector part 2
vk_runtime: Copy every mip level in CopyImageWithBuffer
Support stencil-only depth targets and decouple stencil sizing
Fix CE/DE counter synchronization in PM4 packets
texture_cache: keep subresource data when its parent image is first created
texture_cache: don't copy stale CPU-dirty image contents in ExpandImage
Fix global CE task scheduling
texture_cache: Drop GPU-modified images whose untracked edges the guest overwrote
video_core: Handle PM4 IT_GET_LOD_STATS packet
video_core: reset hash on image refresh
video_core: Fix Ubscaled number format name
vk_instance: Support RenderDoc on drivers without capture replay
liverpool: Follow chained indirect buffers without returning
liverpool: Advance past a packet by the size read before running it
video_core: Compare subresource extents per dimension
vk_rasterizer: Bound the render area of passes without attachments by the scissors
video_core: Handle PM4 Type 2 and Rewind packets in Constant Engine
video_core: Implement PM4 streamout buffer updates
Shader Recompiler
Emit undefined 64-bit integers
Preserve CFG fallthrough edges
Stabilize phi deduplication order
Account for singleton dimensions in LDS barrier analysis
Exclude GetUserData from Phi folding
Accept S_SLEEP as a scheduling hint
Handle buffer cache invalidation instructions
Add fast_shader_math setting to relax float rules
info.has_derivatives.Assign now also checks for MimgModifier::CoarseDerivative
Handle HW_ID.SE_ID reads
Support GsOp::EmitCut in S_SENDMSG

Download: ShadPS4 v0.21.0
Source: Here



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