xemu Chihiro Playtest #2 is released. A fork of xemu that emulates the Sega Chihiro, the arcade board Sega built on Xbox hardware. It boots the cabinet's own firmware, speaks the arcade's own protocols, and plays games with the controls they were built for.
xemu Chihiro Changelog:
Updated README.md
Source code released (contributors are welcomed!)
V850 media board now emulated
Network card now emulated
New games:
Maximum Tune 1
Maximum Tune 2
OutRun 2 SP (needs the network firmware to play)
Gundam Battle Operating Simulator (needs the network firmware)
Link added for multicabinet gameplay for supported games (Ollie King, OutRun 2, OutRun 2 SP, Maximum Tune 1 & 2)
FFB added for Maximum Tune 1 & 2, OutRun 2 SP
Wheel weight added for WMMT games (controls how firm the shock absorber is on the wheel)
Fix Ghost Squad card reader not writing/reading correctly sometimes
Card reader added for WMMT games
Reworked the card reader mechanism with manual card insertion (view wiki for more information)
Fixed a bunch of patches/workarounds for full LLE emulation
Fixed JVS error 11 in Virtua Cop 3 for slower clock speed CPU
Done some more optimization (still checking for the Intel + Nvidia low performance issue on Windows)
Massively cleaned up a lot of dead spaghetti code
Hotkeys tab added, and 4 quick save/load slots per game
Up to 32 light guns/pointer devices (was 8)
Games now run in a region they accept, whatever region is set
Typing in xemu's menus no longer presses cabinet buttons
IMPORTANT NOTE:
Maximum Tune asks to clean the card reader every 7 days: run CLEANING in the game's TEST menu
Saves and cards are named after the game's MAME name; old saves are renamed automatically
macOS build untested and is unsigned: if macOS refuses to open it, go to System Settings -> Privacy & Security and click "Open Anyway".
Download: xemu Chihiro Playtest #2
Source: Here
2026-10-06
Tags:
Console,
Official_Build,
xemuChihiro

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