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EmuCR: NxEmuNxEmu Dev v0.8.0-929-b3b1c9da is released. NxEmu is an experimental open-source emulator for the Nintendo Switch from N3xoX1.

NxEmu Changelog:
* Fix/jit comp (#544)
* On Android 13+ (API 33), the Vulkan worker thread now joins an ADPF performance-hint session. (#547)
* On Android, the emulator now tells the OS what frame rate the game wants, using `ANativeWindow_setFrameRate[WithChangeStrategy]`. The rate is worked out from the guest VI swap interval, the speed limit, the compose speed scale and the NVDEC video-sync override. It's sent after each successful Vulkan present. The hint is cleared when you pause, stop, change or suppress the surface, or run unlocked. The entry points are looked up at runtime with `dlsym`, so the app still loads on API 28. (#546)
* Keep vertex input tests focused on regressions (#540)
* Fix partial and unaligned DMA GOB copies (#541)
* host_shaders visual studio project was missing vulkan_vtg_indirect (#545)
* Fix macOS regression bugs (#537)
* Fix Vulkan vertex input state updates (#539)
* Use SDL3 instead of SDL2 (#535)
* Add applet settings to the UI and have them in OS settings (#536)
* FPSR: Adds a small optimization to floating-point status register reads in Dynarmic’s ARM64 JIT. (#538)

Download: NxEmu Dev v0.8.0-929-b3b1c9da x64
Download: NxEmu Dev v0.8.0-929-b3b1c9da Android
Source: Here



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