PCSX-Redux Git (2026/11/02) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #2507 from rixnobis/gpudump-seek
* gpu dump player: skip snapshots with readback pending, bound the cache
* gpu dump player: seek to a frame from cached snapshots
* Merge pull request #2548 from rixnobis/overdraw2mb
* gpu logger: make the overdraw and highlight maps 1024 rows tall
* vram viewer: sample the overdraw heatmap over its own 512 rows
* Merge pull request #2546 from rixnobis/guestfps480i
* Clear the primitive marker on GPU reset
* Count guest FPS from the draw environment in 480i
* Merge pull request #2406 from rixnobis/readme-wine
* README: note ARM64 Wine needs an x86-64 emulator
* Merge branch 'main' into readme-wine
* README: AppImage distribution floor, Wine for older ones
* Merge pull request #2544 from rixnobis/rewind-shell
* tests: cover a gdb client leaving while stopped at the shell
* tests: cover the shell ring restart with only a hand-taken snapshot
* rewind: address review on the shell ring restart
* rewind: restart the ring where the shell is hijacked
* Merge pull request #2527 from rixnobis/cd-reverb
* Bump src/mips for the CD-DA reverb tests
* spu: send CD audio to the reverb input when SPUCNT bit 2 is set
Download:
PCSX-Redux Git (2026/11/02)
Source:Here
2026-11-02
Tags:
Console,
Dev_Build,
PCSX-Redux,
PS

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