PCSX2 SVN r1002 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r994
Reduce compiler warnings to a more reasonable level in Linux.
r995
Added a check to make sure the unpack REALLY overflows, sometimes it can be dead on the limit or count the skip, so it doesn't need to break to slower code.
r996
Bring the new speed hack to Linux. (I just quickly hacked it in, so I may makeit look nicer later.)
r997
GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore.
r998
Extremely insignificant optimization applied to recADD/ADDI instructions (omg it might save a cpu cycle per minutes or something!)
Also: Reverted the addition of the ImplementationHelper<> class, since it failed miserably under GCC. -_-
r999
-Scaled back the EE load/store cycle count to the theoretical minimum of 1 cycle. (Fixes Digital Devil Saga PAL fmv)
-Added a safety to the VU cycle stealing hack, so it doesn't go berserk :p
Note:
Due to the changed cycle count a lot of games will get "slower".
Especially FMV will be affected.
This is unfortunate, but correct emulation comes first.
You can however enable the ee sync speedhacks, as they're more stable now as well.
This can bring back the lost speed.
r1000
Commented out my bodge to XGKick on the VU interpreter, Gabest has now solved
this issue in his latest gsdx build. Happy 1000th commit :)
r1001
Emitter: Added BTS/SETcc/TEST instructions.
r1002
Fixes a mistake that I made in r927. Fixes regression issue 158
Download: PCSX2 SVN r1002
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
pSxMAME 20090417 is released.pSxMAME is an attempt to revive one of the main chips untimely deceased MAME Plus Plus!: The opportunity to start games on the PSX c iron hardware 3D acceleration through the plug of ZiNC.
In this case the possibility of some extended supported OpenGL plugins from emulators PSX, in particular, PeteOGL2 with support for Shader filters. It also increased the number of supported drivers, it is not limited to setom ZiNC, but supports all arcade systems using CPU PSX, in particular, Konami System 573 and the recently zaemulirovannuyu Taito G-NET.
Compilation prednastroena in particular emulation of certain games (tested approximately 160). There are several restrictions on the use of plug-ins, in particular, it is impossible to play lightgun shooters because the sight MAME does not appear on the screen with a hardware 3D - these games are set to standard renders Mum. Also, some games are unable to work with no doubt the best plugin - PeteOGL2 and configured to ZiNC D3D, moreover, unable to execute plugins PSX turn the image, so the vertically-oriented games are also on the plug from ZiNC.
Setting plugins PSX performed through an external VideoConfig.exe, configuring plugins ZiNC and everything else - through the shell of the main options, either directly through mame.ini.
pSxMAME 20090417 Changes:
-Added support for third-party audioplaginov: ZiNC (sound.znc, tuning is not required) and the PSX (PeopsDSound.dll, enabled by default setting after Config.exe).
-In accordance with changes in Mame 0.130u4 earned the game Tekken Tag Tournament.
Download: pSxMAME 20090417
SSF Ver0.10 Alpha R3 is released.SSF is a Sega Saturn emulator for Windows systems using DirectX 9.0b. The current version claims near-complete implementation of the Sega Saturn hardware (not counting emulation bugs), and can emulate the Saturn based Sega Titan Video arcade hardware too. As with most emulators, CDs or disc images are not included and have to be owned separately. The BIOS is also not included; as of 0.07 Beta R3, games run without the BIOS however. The usage of BIOS files is optional but recommended for better compatibility, and needed for tasks such as management of the contents of the internal memory of the Sega Saturn, or setting the system clock.
SSF Ver0.10 Alpha R3 Changelog:
- Fixed the memory access process.
- Processing of SCSP was corrected PCM generated.
- FM processing of SCSP was corrected.
- BIOS emulating processing was corrected.
- State data saved version has changed.
- Fixed a bug that does not reflect changes immediately after the key set of connected devices in the controller settings.
- Established a treatment option to a thread generated by the sound.
- Until now have been generated in another thread, when you get the timing generated by the main thread (especially streaming).
- It is slightly heavier in the formation of the main thread.
Download: SSF Ver0.10 Alpha R3
ThunderMAME32UI+ VER.0.130X (2009.4.17) is released.ThunderMAME32UI is a series of Japanese derivative versions of MAME emulators.
Download:ThunderMAME32UI+ VER.0.130X (2009.4.17)
Download: cheatfile for ThunderMAME32UI+
MAME Plus! v0.130u4 is released.New version of this MAME Emulator for Windows.MAME Plus! has many features to make it a great unoffical build.
MAME Plus! v0.130u4 changelog:
- added region dips for several PGM games [Creamymami]
- updated Simplified Chinese list (0130u4_0417) [kof2112]
- [MESS] sync with svn r4508 [Sword]
- [MAME] sync with 0.130u4 [Sword]
- fixed kof2000d gfx [kof2112]
Download:MAME Plus! 0.130u4
Download:MAME Plus! GUI 1.4rc1.win
StepMania 4 alpha 4 is released.StepMania is a music/rhythm game. The player presses different buttons in time to the music and to note patterns that scroll across the screen. Features 3D graphics, visualizations, support for gamepads/dance pads, a step recording mode, and more! -StepMania is a music / rhythm game. The player presses different buttons in time to the music and to note patterns that scroll across the screen. Features 3D graphics, visualizations, support for gamepads / dance pads, a step recording mode, and more!
StepMania 4 alpha 4 changelog:
- Hide autoplay text by holding Alt when toggleing autoplay (good for taking screenshots)
- SM Online fixup
- fix .smzip files not being loaded from Packages directory
- support Portable.ini on all platforms
- fix various graphic glitches
- updated Spanish translation
- SM4 logo characters posted for download
- new game over and ending screens
Download:StepMania 4 alpha 4
Jpcsp SVN r1002 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.
JPcsp SVN changelog:
r1002
updating syscalls/nids
Download: Jpcsp SVN r1002
ScummVM Wii v0.14.0 svn r39954 is released.ScummVM is an interpreter that allows you to play many point and click adventure games from the 80s and 90s on modern computers. ScummVM is written in portable C++ and has been ported to many differnet platforms,you can play all these classic games on the Wii with full sound.
Download:ScummVM Wii v0.14.0 svn r39954
MAME next version 0.131
MAME - 0.131
============
- 03070: [DIP/Input] harddriv, racedriv, steeltal and clones: Games map some P1 inputs to P2 controls (Fabio Priuli)
- 03105: [Documentation] quizmeku: Year is listed as 1994, but title screen shows 1992. (Fabio Priuli)
Mameinfo.dat v0.130u4 is released.detailed mame game information (including version added, number of players, game status, cpu/audio chips, display info and maws hall of fame ratings). Provides Recommended Games for GameEx.
Download:Mameinfo.dat v0.130u4
Fceux SVN r1281 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r1281
SDL: fixed input issue and making Lua optional again
Download:Fceux SVN r1281
Rese SVN r55 is released.Rese is a Revolution Entertainment System Emulator.Work in Progress Gamecube(NGC) / Wii emulator
Rese SVN changelog:
r51
Edited wiki page through web user interface.
r52
Deleting wiki page GameID.
r53
Created wiki page through web user interface.
r54
Edited wiki page through web user interface.
r55
Added dump folder, and corrected some mistakes.
Download:Rese SVN r55
Dolphin SVN r2985 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.
Dolphin SVN changelog:
r2982
Created wiki page through web user interface.
r2983
dsp: small disasm fix
r2984
fix CreateFullPath, fix memcards not being created if the path didn't exist for some reason, don't put dsptool .pdb files in the binary dir
r2985
Trying clr15/set15, this is an educated guess after looking at ucodes. Please test it and tell me if you see any real difference in sound beside on hermes' demo
Download:Dolphin SVN r2985
DeSmuME SVN r1947 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN changelog:
r1941
win32 revert resource changes!
r1942
win32: add a configuration system. remove excess build configurations, which were getting hard to manage. to configure your build (such as to enable SSE2), check out the example in the defaultconfig directory. this is a bit strange. please evaluate it.
r1943
gtk port: saveslot/loadslot submenus in 'File' menu
r1944
glade port: add save-type commandline option and synch it with menu; change one sprintf to snprintf
r1945
Put braces around a possible nop.
r1946
Removed unused variable.
r1947
Remved an unused variable.
Download: DeSmuME SVN r1947
PCSX2 SVN r993 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r986
Emitter:
* Added MUL/DIV/IMUL/IDIV to the emitter, renamed as UMUL/SMUL respectively (to remove ambiguity of the instruction behaviors).
* Fixed a bug in the shift instruction emitter that would have caused it to emit the wrong instruction type (like a SHR instead of a SHL, for example).
* Added type strictness to the shift instructions that take the CL register as a parameter. Passing anything other than CL will generate compile time errors now.
* Fixed a syntax error in one of the legacy defines.
r987
Forgot to add a new file from the last commit... >_< [ix86_impl_dwshift.h]
r988
Emitter: fixed a bug in MOVSX/ZX's reg->reg form [resolves Issue 159 - missing geometry in DQ8], and moved some files around.
r989
Minor bugfix for unpack mode 2
Fixed split videos in Gradius V
Fixed Spyro hanging problem in Issue 112
Put in a hacky fix for FFX videos into IPU to compensate the spyro fix (which is actually correct).
Implementing unpack overflow protection (Guitar Hero 3 & Toni Hawks Project 8)
Writing XGKick to a temp buffer before sending to the GS (part of the GH3 / THP8
fix)
Note! THP8 and GH3 will STILL crash with any VUrecs on and MTGS on, these must all be OFF. Also use GSDX in software mode with the NLoop hack on for now. Slow i know, but it works :P hopefully we can fix the rec side of it soon.
r990
Emitter: Implemented INC/DEC/NEG/NOT instructions. Plus: many code cleanups using a better form of template parameter inference.
r991
Fixed Issue 157
removed redundant code arcum pointed out I'd committed
r992
Look out, the monkey is back
r993
Here we go again.
Download: PCSX2 SVN r993
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Command.dat (non officiel) (09.04.14) is released. The command.dat is a file that allows you to view, among other things, the individual command lists for your favorite fighting game characters. With the command.dat, you can have an in game instruction manual to essentially every game that MAME supports.
Command.dat (non officiel) (09.04.14) changelog
BIG Correction....revised all lists
Download: Command.dat (non officiel) (09.04.14)

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