Dolphin SVN r3370 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.
Dolphin SVN changelog:
r3365
-Wii System Menu now recognizes DVDs using the Load Disc/Eject feature!Games hang though (probably due to unknown ES call)
-/dev/di IPC: Cleaned up code and fixed a bug (which I used to accidentally find out what I did), added Volume eject feature for VolumeHandler.
-Partially documented Wii DVD cover flags.
-Files opened in Wii Read-Write mode are now set to append.
-Removed annoying overhead-ish "Idle" log message.
As for /dev/di: Someone clearly didn't know what he was doing in that file.Someone freed memory which didn't belong to that file and then complained about a crash. Needless to say the problem is now solved.
Big TODO on the /dev/di code though, ExecuteCommand is practically doing nothing but reading.
r3366
OpenGL: Fixed the screenshot function now that I found all the buffers
r3367
don't save emustate or video hack if it is not set
r3368
Fix savestate name for wad games, crashfix for some wad files without MakerID(thanks lpfaint99), fix for US games using SJIS string (Megaman 9 is one of them) can't do the same for PAL games as it would break special chars = we do need an unicode build
r3369
OpenGL: Added OSD menu from 3, 4, 5 keys
r3370
OpenGL: Fixed crop
Download:Dolphin SVN r3370 x86
Download:Dolphin SVN r3370 x64
Source:Here
Jpcsp SVN r1068 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.
JPcsp SVN changelog:
r1068
Fixed VFPU Instructions: VSCL, VOCP
Download: Jpcsp SVN r1068
Source:Here
PCSX2 SVN r1348 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1341
GSdx: pixel shaders were reorganized, things might be broken :P
r1342
Linux: Make the build system even more hackish, to avoid issues with AC_OUTPUT and automake 1.11.
r1343
microVU:
- Implemented E-bit Conditional Branches and Jumps. Should fix infinite loop problems in games like Zone of the Enders, but it hasn't been tested yet since I don't have the game xD.
r1344
R3000air: slowly progressing. (working on a won't boot bug in FFXII)
r1345
microVU:
- Rewrote the custom compare function to use the emitter instead of inline asm.
- Set Linux builds to use the function.
Note: If this revision causes microVU to crash on Linux, it means GCC isn't guaranteeing 16-byte alignment on microRegInfo and microBlock structs. So it'll need to use normal memcmp instead (see microVU_Misc.h)
r1346
R3000air: minor cleanups. FFXII still doesn't boot, but I've narrowed it down to some hocus pocus with the SIF.
r1347
R3000air: TortoiseSvn borked some line endings in my last commit.
r1348
Linux: Not sure if this is neccessarily an alignment issue, but Kingdom Hearts 1 crashes on newgame with the new compare function, so we'll have it use memcmp for the moment.
Download: PCSX2 SVN r1348
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here
Snes9x 1.43-ReRecording SVN r95 is released.Snes9x 1.43-ReRecording is the re-recording branch of Snes9x 1.43.This is the development project for this branch of Snes9x. Its primary function is to expand features related to the creation of Tool-Asssisted movies.
Snes9x 1.43-ReRecording SVN changelog:
r95
fixed GCC screwup on the Linux build resulting in a segfault at startup
Download:Snes9x 1.43-ReRecording SVN r95Source:Here
Yabause ReRecording SVN r255 is released.Yabause is a Sega Saturn Emulator(SS Emulator) for Linux, Windows and Mac OS X.Yabause support booting games using Saturn cds or iso files.Yabause ReRecording is the rerecording branch of Yabause which adds rerecording and other tools for making assisted speedruns.
Yabause ReRecording SVN Changelog:
r254
enable / disable qt menu items
r255
fix a memory leak during avi recording
Download: Yabause ReRecording SVN r255
Source:Here
Mame32Plus [Ash-Build] v0.131u4 is released. Mame32Plus [Ash-Build] is a new version of the MAME.
Mame32Plus [Ash-Build] v0.131u4 changelog:
Regular MAME updates.
Download: Mame32Plus [Ash-Build] v0.131u4
PK201 (09/06/06) is released.PK201 is a Sony PocketStation emulator for Windows.
PK201,How to use?
(1)rip the Kernel ROM image from your own real PocketStation and rename it to "KROM".
(2)rip the Flash ROM image from your own real PocketStation and rename it to "FROM".
(3)put "PK201.EXE", "KROM" and "FROM" in the same folder.
Download: PK201 (09/06/06)
Source:Here
Snes9x 1.43-ReRecording SVN r94 is released.Snes9x 1.43-ReRecording is the re-recording branch of Snes9x 1.43.This is the development project for this branch of Snes9x. Its primary function is to expand features related to the creation of Tool-Asssisted movies.
Snes9x 1.43-ReRecording SVN changelog:
r93
test
r94
Fix Linux compilation errors
Download:Snes9x 1.43-ReRecording SVN r94Source:Here
bsnes v0.047 is released.bsnes is an emulator for the Super Famicom and SNES video game systems.The purpose of the emulator is a bit different from other emulators: it focuses on accuracy, debugging functionality, and clean code.
bsnes v0.047 Changelog:
The most notable feature for this release is the addition of SuperFX support. This enables an additional eight commercial games, and two unreleased betas, to run with full support. Most notably of these would be Super Mario World 2: Yoshi's Island and Starfox. Though timing is not quite perfect just yet, there should be no known issues with any titles at the time of this release. That means there should only be two official, commercially-released titles that are not compatible with bsnes at this time: Quick-move Shogi Match with Nidan Rank-holder Morita 1 and 2 (using the ST011 and ST018 co-processors, respectively.)
Download: bsnes v0.047
Source:Here
Dolphin SVN r3346 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.
Dolphin SVN changelog:
r3332
[No log message]
r3333
disable loading this setting for now
r3334
updates to the GameListCtrl add the option to purge the cache, and change iswii to platform (gcm, wii iso, wad)
r3335
OpenGL:
1. Reorganized display settings
2. Let render to main window also have the internal resolution setting
3. Set render to main window as default setting, it's the most common and best option used by the best emulators
4. Changed screenshot to capture the internal picture, independent of whatever the window size may be
r3336
Incomplete work on extracting banners from Wii images without savefiles. Please finish my work.
r3337
...and the days of ceaseless build fixing begin anew
r3338
OpenGL: Adjustment to my last commit, forgot a return for example
r3339
OpenGL: Another one
r3340
Created wiki page through web user interface.
r3341
Edited wiki page through web user interface.
r3342
Removed the mails you get when enabling some stupid code that was disabled.
r3343
Edited wiki page through web user interface.
r3344
Wii IPC: Opening nonexistent files for writing now creates them and renaming now returns a proper error code.
Result: Zelda: A link to the past (VC) now runs (needs to be run twice to work),Wii System Menu generates more files.
r3345
Wii IPC: Code housekeeping
r3346
oops
Download:Dolphin SVN r3346 x86
Download:Dolphin SVN r3346 x64
Source:Here
GSdx SVN r1341 is released.GSdx is a GPU plugin for PCSX2.
GSdx SVN r1341 Changelog:
r1338
GSdx: should fix Issue 263 , but I could not verify it
r1339
GSdx: added vs2010 project files
r1340
GSdx: Applied normalization of UV in the DX9 texture repeat shader, allowing it to be re-enabled. Fixes massive slowdown in the Xenosaga 2 opening menu ( Issue 262 / DX9 only) [note: collective fix uncovered by sudonim, feal87, and drk||raziel -- I'm just the patching boy]
r1341
GSdx: pixel shaders were reorganized, things might be broken :P
Download: GSdx SVN r1341
Source:Here
Mednafen Re-Recording SVN r187 is released.Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color),
NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).
Mednafen Re-Recording SVN changelog:
r181
fix loading a state on start
r182
try this
r183
[No log message]
r184
record 1
r185
Frontend - If user closed mednafen, pressing the close mednafen button will cause the frontend to realize this and correct itself.
r186
Created wiki page through web user interface.
r187
Help dialog added
How to use:here
Download:Mednafen Re-Recording SVN r187
Source:Here
Fceux SVN r1314 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r1314
Fixed reported issue 2746924 (md5_asciistr() doesn't produce correct string)
Download:Fceux SVN r1314
Source:Here
DeSmuME SVN r2316 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN Changelog:
r2308
win32: the updown control in ram watch now works well
r2309
fix loading of zipfiles
r2310
hotkey config doesn't center
r2311
stylus display from rr-branch + minor change
r2312
stricmp is not available on !WIN32, use strcasecmp that is not available on WIN32 but it's already defined as _stricmp in types.h.
r2313
One should be enough :)
r2314
Use tabs for whitespace consistently in MMU_struct.
r2315
moved ShowInputDisplay
r2316
removed main.h
Download: DeSmuME SVN r2316
Source:Here
Yabause ReRecording SVN r252 is released.Yabause is a Sega Saturn Emulator(SS Emulator) for Linux, Windows and Mac OS X.Yabause support booting games using Saturn cds or iso files.Yabause ReRecording is the rerecording branch of Yabause which adds rerecording and other tools for making assisted speedruns.
Yabause ReRecording SVN Changelog:
r248
cross platform tweaks
r249
moved readwrite 2
r250
preliminary qt
r251
icons
r252
tweak
r253
Download: Yabause ReRecording SVN r252
Source:Here
WinUAE v1.6.1 Beta 2 is released.Winuae is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.
WinUAE v1.6.1 Beta 2 changelog:
- fs "double vsync" mode (100Hz+) was still slow in warp mode (note D3D mode will stay "slow" because afaik it is not possible to switch D3D vsync on/off on the fly)
- added warp mode to configuration file (warp=true/false, config file read-only)
- and another read-only configuration entry, "headless" that switches invisible emulation mode (window gets hidden). future feature..
- log window scrollback buffer increased to 900 lines
- command prompt "console wrapper" support (run winuae in command prompt: output goes to command prompt window, does not open separate log window) More information later, not important just yet..
- saving configuration after modifying input-panel autofire setting caused modified input event to be saved incorrectly (old bug)
- display scaling does not anymore change D3D filter scanline scaling
- unicode conversion broke magic mouse
- uaeunp file handling update broke some archive operations (b1)
- loading config from command line with GUI enabled didn't override quickstart (if enabled)
- added "toggle" option to input panel. First button/key press = emulated button is pressed and kept down. Second button/key press = emulated button is released
Download:WinUAE v1.6.1 Beta 2
Source:Here

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