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EmuCR: Play!Play! Git (2014/04/28) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.

Dash-emu Git (2014/04/28) is compiled. Dash-emu is a Multiple system emulator written in C++/ASM.

I'm finally done with updating all the simulators of games from the popular VTech "Time & Fun" series. I'm releasing the missing five games today, making a total of 2 new games and 23 updates in 3 weeks - wow!

EmuCR: MAME Plus!IPS Collection v4.3 for MAME Plus! v0.149u1 is released. IPS Collection is a huge collection of ROM hacks, to breathe new lives into cherished old games. IPS means "Impossible! Perfect! Superior!" MAME Plus! IPS Collection, Make your gaming life I.P.S.!

EmuCR: PPSSPPPPSSPP Git (2014/04/28) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

Dosbox Shaders Pack (2014/04/28) is released. Dosbox Shaders Pack is a pack of pixel shaders intended for Dosbox.

EmuCR: BizHawkBizHawk SVN r6439 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

EmuCR:JPcspJpcsp SVN r3506 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.

EmuCR: JSPspEmuJSPspEmu Git (2014/04/28) is released. JSPspEmu is a PSP emulator made using javascript (actually typescript). It will work with any modern browser. Though the first version work only works with Chrome (desktop and android). At this point it can run some demos.

EmuCR: MAME Plus!
MAME Plus! v0.153 r5136 is compiled. New version of this MAME Emulator for Windows. MAME Plus! has many features to make it a great unoffical build.

EmuCR: DolphinDolphin Git 4.0-1487 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

EmuCR:FBZXFBZX-Wii v11.0 is released. Port of ZX Spectrum emulator FBZX to Wii. FBZX is a Sinclair Spectrum emulator, designed to work at full screen using the FrameBuffer or under X-Windows.

EmuCR: MESSMESS SVN r30054 is compiled. MESS(Multi Emulator Super System) is an open source emulator which emulates a large variety of different systems. MESS is a source-available project which documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators through software emulation, as MAME does for arcade games. As a nice side effect to this documentation, MESS allows software and games for these hardware platforms to be run on modern PCs.

MAMEMAME SVN r30061 is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

EmuCR: reicastReicast Git (2014/04/27) is compiled. reicast is a multi-platform Dreamcast emulator. The project is currently in Alpha, usability, performance and stability issues are to be expected. Cortex-A9 dualcore, 1ghz+ is the minimum hardware for decent speeds.