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EmuCR: Flycast Flycast Git (2025/01/07) is compiled. Flycast is a multi-platform Sega Dreamcast, Naomi and Atomiswave emulator derived from reicast.

EmuCR: DuckStation DuckStation Git (2025/01/07) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.

EmuCR: PPSSPPPPSSPP Git (2025/01/07) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

EmuCR: BizHawkBizHawk Git (2025/01/07) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

EmuCR: SDLVICE WinVICE r45451 is released. WinVICE is a program that executes programs intended for the old 8-bit computers. The current version emulates the C64, the C128, the VIC20, all the PET models (except the SuperPET 9000, which is out of line anyway), the PLUS4 and the CBM-II (aka C610).

Gopher64 v0.1.13 is released. Gopher64 ia a N64 emulator written in Rust.

EmuCR: XeniaXenia Git (2025/01/07) is compiled. Xenia is an experimental emulator for the Xbox 360. It does not run games (yet).

EmuCR: PCSX2PCSX2 v2.3.95 is released. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.

EmuCR:Classic99 Classic99 v399.72b is released. Classic99 is a freeware TI-99/4A emulator for Windows 9x.

EmuCR: DOSBoxDapplegrey v9.6.1 is released. Dapplegrey is a frontend for the MacOS X DOSBox port (which you can get from the official DOSBox website) written in REALbasic. Not only the plain DOSBox app, but DOSBox versions included in DBGL or Boxer will also be recognized as DOSBox binary source. With Dapplegrey you can easily set options the DOSBox gives to you w/o having to enter them manually using the Terminal or have to edit the DOSBox config file. This file will be written before Dapplegrey tells DOSBox to start the DOS game.

EmuCR: ShadPS4ShadPS4 Pre (2025/01/06) is released. An early PS4 emulator for Windows and Linux written in C++.

EmuCR: rpcs3 rpcs3 Git (2025/01/05) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

EmuCR: PPSSPPPPSSPP Git (2025/01/06) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

EmuCR: GearSystem GearSystem Git (2025/01/06) is complied. GearSystem is a Sega Master System / Game Gear emulator written in C++ that runs on iOS, Raspberry Pi, Mac, Windows and Linux. The main focus of this emulator is readability of source code with very high compatibility.

Gearcoleco Git (2025/01/06) is complied. Gearcoleco is a very accurate cross-platform ColecoVision emulator written in C++ that runs on Windows, macOS, Linux, BSD, Raspberry Pi and RetroArch. This is an open source project with its ongoing development made possible thanks to the support by these awesome backers.

EmuCR: GearboyGearboy Git (2025/01/06) is compiled. Gearboy is a Nintendo Game Boy emulator written in C++. The emulator is focused on readability of source code, but nevertheless it has good compatibility. A lot of effort has gone into this in order to follow OOP and keep it as simple as possible.