DuckStation Git (2026/08/31) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.
PPSSPP Git (2026/08/31) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
DOSBox-X Git (2026/08/31) is compiled. DOSBox-x is a branch of DOSBox. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.
Dolphin Git 2606-342 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
dosbox-automation v0.85.0 is released. dosbox-automation is a DOS integration runtime for game launchers, AI agents (including MCP), debugging, reverse engineering, development and integration into CI/CD, while staying a quality DOS emulator alternative for gamers. It is also intended for use in game trainers, as well as recording of properly rendered gameplay videos
KytyPlus v3.0 is released. KytyPlus is a KytyPS5-based PlayStation 5 emulator for Windows, macOS, and Linux. This repository is a standalone project derived from KytyPS5 (itself based on Kyty), with additional work focused on iGPU optimization, build stability, and a unified PS4/PS5 dispatch (iGPU behavior is not yet verified; see iGPU status).
KytyPlus Changelog:
This is a correctness release. The PKG/PFS layer was parsing formats that matched our own synthetic test packages but not the real on-disk layouts: every file offset in the PKG entry table was zero, the PFS dirent field order was wrong, and a relative PKG path extracted to the drive root. All of it is fixed, verified against the reference PFS implementation, and round-tripped end to end with the compiled binary. If a .pkg install failed on v2.9, retry on this build. No new game dumps were used to validate — the PKG path is verified by format-accurate round-trips; the first real-PKG install is still pending.
PKG parser — entry table (major)
The entry table is now actually parsed. Previously only file names were read, via a hard-coded 0x2B30 offset, and every entry's offset and size were left as zero:
Real per-entry records: table_offset + table_entries × 32 bytes, bounds-checked against file size.
Descriptor record (code 0) locates the name table; table size bounded to 64 KB and to the file.
File records (code ≥ 0x200) populate real offset and size pointing at file data in the body.
Names resolved through the name table by code − 0x200, each offset bounds-checked.
Big-endian field decoding via memcpy reads — no type punning, UBSan clean.
Every failure path logs a diagnostic instead of continuing with zeros.
PFS parser — dirent format (major)
The on-disk dirent layout was corrected to match the reference implementation (MkPFS): {u32 inode, i32 type, i32 name_len, i32 ent_size} followed by the name and zero padding, striding by ent_size. The previous parser read {type, inode, name_size, padding} with a NUL-terminated name — a layout that agreed with the synthetic generator but corrupted names and lost entries on real packages.
PFS parser — block lists
Unused direct and indirect block slots are now treated as empty. Block 0 is the superblock and never file data; previously a zero slot walked the parser into the superblock, reading the PFS magic as directory contents.
Extraction — path bug
A relative PKG path extracted to the drive root (C:\pkg_out) instead of the PKG's own directory. The output directory now resolves relative to the package location, built with std::filesystem path division instead of string concatenation.
Hardening — untrusted input (several)
Extraction and parsing now assume hostile or corrupt input rather than well-formed files:
Path traversal guard: extracted names are validated before use — ".." components, absolute paths, and drive letters are rejected. A crafted package can no longer write outside the install directory (Zip Slip).
Recursion guards: the PFS walk carries a visited-inode set and a depth cap. A cyclic or runaway directory graph logs and skips instead of overflowing the stack inside the launcher.
Stream state: a failed read no longer poisons every subsequent seek — the stream state is cleared before each operation.
Diagnostics: out-of-range blocks, short reads, unreadable indirect blocks, oversized dirent names, and failed inode re-reads all log with the inode number. "Extraction failed" reports are now actionable.
Graphics — ray tracing fallback
Missing driver ray tracing functions no longer terminate the process (previously: exit 321, no message, at startup, before a game was even loaded). RT now disables itself with a log line on drivers that report the extensions but fail to load the functions — a failure mode common on iGPU drivers, which is this fork's actual target audience.
Known limitations
PFSC-compressed images are rejected at parse rather than extracted incorrectly. Encrypted PFS / EKPFS paths are not supported — pre-decrypted binaries only, as before.
Legal
Clean HLE emulator. Does not ship Sony code or keys, does not decrypt or circumvent DRM, requires already-decrypted content supplied by the user, and does not provide instructions or tooling for producing it. GPL-2.0.
Tag v3.0, GPL-2.0.
Download:KytyPlus v3.0
Source:Here08
Gameplay v0.97b is released. Gameplay is a frontend for DosBox, DosBox-X, and Scumm. It lets you play MS-DOS games easily and quickly—no complications, no configuration needed. Just choose a game from the list and play. Everything is preconfigured (best audio, best graphics, extra parameters, etc.).
PCSX2-Reliquary v1.8.5 is released. PCSX2 Reliquary is a PCSX2 fork focused on accurate emulation of security flows and esoteric PS2-derived hardware. It targets platforms and software outside the usual retail console path, including systems such as the Konami Python 1 & 2, and Namco System families.
KytyPS5 (2026/08/31) is released. KytyPS5 is a PlayStation 5 compatibility layer. The project is still in an early stage of development, so compatibility is limited and behavior may change quickly between builds.
KytyPS5 Changelog:
https://github.com/KytyPS5/KytyPS5/releases/tag/KytyPS5-2026-08-31-a9166f8
Download:KytyPS5 (2026/08/31)
Source:Here08
SimCoupe v1.2.17 is released. SimCoupe emulates the SAM Coupe - a Britsh Z80-based home computer released in 1989 by Miles Gordon Technology. See the Links section at the end of this document for more information, including history and technical specifications.
MAME4droid 2026(0.289) v1.40.4 is released. MAME4droid is developed by David Valdeita (Seleuco) as a port of the MAME emulator by MAMEDev and contributors. It emulates arcade games and systems like ZX Spectrum, Amstrad CPC, MSX etc. This version of MAME support over 40000 different ROMs.
erings v0.4.1 is released. A Sega Saturn emulator. erings is a work in progress. Pretty much all of the console's major internal hardware components are implemented to some extent. Many games run and a number of them at full speed. However, there are still plenty bugs to find. The focus of erings is to play the majority of officially licensed games while focusing on the user experience. This is not intended to be a perfect emulator of every aspect of the Saturn. Some features and components are purposely not supported and never will be. It might be better to think of this as a Saturn game player than a digital Saturn console.
WinVICE r46224 is released. WinVICE is a program that executes programs intended for the old 8-bit computers. The current version emulates the C64, the C128, the VIC20, all the PET models (except the SuperPET 9000, which is out of line anyway), the PLUS4 and the CBM-II (aka C610).
NESd v0.18.0 is released. A NES Emulator written in Dart and Flutter. Supports macOS, Windows, Android and Linux (tested on Steam Deck).

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