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EmuCR: PCSX-ReduxPCSX-Redux Git (2022/11/24) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1074 from nicolasnoble/render-size
* Properly setting up render size.
* Merge pull request #1073 from nicolasnoble/vg
* Properly setting up compiler.
* Fixing Unix build.
* Adding nanovg / nanosvg.
* Merge pull request #1069 from wheremyfoodat/fix-window-maybe
* Blah.
* Fixing build :P
* Maybe fix window going banana redux
* Maybe fix window going bananas
* Merge pull request #1067 from wheremyfoodat/Englis
* English

PCSX-Redux Git (2022/11/24) x64 : 1cloudfile 1fichier bayfiles megaup mixdrop pixeldrain uptobox zippyshare

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