Citron-NEO Git (2026/04/21) is released. A reincarnation of the now gone yuzu emulator; stripped down to the bare minimal requirements.
Citron-NEO Changelog:
* Merge pull request #148 from cheezwiz7899/ffmpeg-msvc-fix
* build: for MSVC, get ffmpeg from vcpkg instead of yuzu-mirror if there is no precompiled binary
* fix: Capability of changing settings within QLaunch due to Cheat Engine failure
* fix: Composite & Z Indexing of Applets to ensure Real Applet properly renders
* fix: Various QLaunch Issues
* Merge pull request #147 from cheezwiz7899/unity-visibility-flags
* build: do not apply hidden visibility to *nix builds... because it will probably break stuff
* build: apply hidden visibility flags to unity clang builds in the internal src subtree only
* feat: Font Size & Game Icon Scaling & misc. UI Fixes & loading animation for Grid View game parsing
* Revert macOS "fix"
* fix: macOS issue, Updater Dialog font sizing & centering (GameScope), adjust minimum sizing of GMainWindow
* fix: Checkmarks & SVG issue w/ Top Options (X, Minimize, Fullsize)
* fix: Multiple UI bugs & add scrolling to List/Grid VIA Click-To-Drag
* Merge pull request #138 from cheezwiz7899/clangtron-windows
* build: fix Qt binary path inference in CopyMinGWDeps.cmake
* build: fix regex in CopyMinGWDeps.cmake
* build: fix missing DLL dependencies and ABI mismatch in Clangtron build
* Merge remote-tracking branch 'origin/clangtron-windows' into clangtron-windows
* Merge branch 'citron-neo:main' into clangtron-windows
* fix: Add Include for compile
* fix escaping issues
* make each target register search paths for external dependencies, so that CopyMinGWDeps.cmake knows where to look for dlls to deploy
* slash some backslashes because slash happens
* add --relwithdebinfo flag to make building with debug symbols intact very simple
* move dependancy walking for linux cross compiling in here instead of in the build script
* remove redundant dll deployment section in the build script. The actual dll deployment is handled by cmake.
* please no more forced bfd
* stops no-lto builds on windows from trying to use the bfd linker.
* better dll deployment
* fix: disable host LLVM discovery for Windows cross-compilation
* fix hangs on windows caused by fat LTO and case insensitivity infinitely looping the dependency walker for dll deployment.
* close those quotes
* Merge remote-tracking branch 'origin/clangtron-windows' into clangtron-windows
* make vcpkg be nice to the custom triplets that are not unix-based
* Merge branch 'citron-neo:main' into clangtron-windows
* dynarmic: update 2026-04-18 (#136)
* more msys2 compatibility stuff
* fix the icons some more... and rewrite the dependency walk to avoid shipping bloat
* fix iconengines deployment
* build-clangtron-windows.sh - fix ffmpeg-handling, and clean up old patching that is no longer needed.
* ffmpeg build on windows
* add more guards to skip aqt on non-cross compiling scenarios.
* add build type passthrough
* fix stupid msys2 and windows cmd path handling
* deleted obsolete thing
* llvm-mingw for windows on linux cross-compile and MSYS2 compatibility
* ffmpeg: now better code
* Revert "ffmpeg: native h264, vp8 and vp9 playback"
* ffmpeg: native h264, vp8 and vp9 playback
* dynarmic: update 2026-04-17 (#134)
* fix: Overlooked Light Mode issue effecting Dark Mode
* fix(nce): unwrap reference_wrapper from Dynarmic decoder before calling
* chore(am): wire shutdown/reboot to system exit and guard overlay launch
* fix(nvnflinger): implement binder refcount tracking and validate AdjustRefcount type
* feat(am): wire PushToGeneralChannel, button pressing, and sleep lock services
* feat(am): implement general channel IPC for qlaunch communication
* feat(am): integrate overlay display applet into window compositor
* fix(nvdrv): defer GPU channel initialization when address space is unbound
* fix(kernel): prevent infinite crash-recovery loop for system applets and hbl
* feat(kernel): implement GetSystemInfo SVC for physical memory and process ID queries
* Merge remote-tracking branch 'origin/lizzie/rehgdfhjgjhkdf8345'
* fix: regression due to wrong boolean directionality
* perf: optimize ASTC compute shader decode pipeline
* fix: resolve Vulkan image layout and usage validation errors
Download: Citron-NEO Git (2026/04/21) x64
Download: Citron-NEO Git (2026/04/21) Android
Source:Here
2026-04-21
Tags:
Citron-NEO,
Console,
NintendoSwitch,
Official_Build

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