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EmuCR:Xbox EmulatorsCxbx Reloaded (2026/04/21) is released. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.

Cxbx Reloaded Changelog:
* d3d: invalidate fixed-function non-transform state on texgen texture state changes
* d3d: optimize index buffer cache wih LRU eviction. allowing multiple buffers per address, etc
* dsound: prevent hogging the mutex in the worker thread which prevents the game thread from running to its full potential
* d3d: keep shader constants entirely within HLE state
* d3d: prevent massive log spam when re-enabling already enabled lights
* backport Fix VC3 30fps regression: Remove expensive D3D/OS sync stalls on hot path from teknoparrot fork
* backport HLE/D3D: Performance optimizations, exit cleanup fixes, perf tracing from teknoparrot fork
* backport fix shader/rendering regressions and performance improvements from teknoparrot fork
* remove hard-coded process affinity
* backport vertex shader cache improvements from teknoparrot fork
* backport more fixes from teknoparrot fork
* backport optimized overlay rendering and pixel shader caching from teknoparrot fork
* backport initial shader cache implementation from TeknoParrot fork
* d3d: fix when null is passed to SetRenderTarget; use render target dimensions
* add support for mounting and launching xiso images if Dokan is installed
* Merge pull request #2511 from Cxbx-Reloaded/mio-update
* Update mio submodule: fix multiply-defined s_2_ws linker error
* Merge pull request #2512 from Cxbx-Reloaded/nv2a_vsh_cpu-update
* Update nv2a_vsh_cpu submodule: ILU float fix, default case, CI workflow
* Merge pull request #2508 from RadWolfie/master-dx11-split
* Fix casting, invalid character in comment, and correct variable type
* CMAKE: Use proper replacement of /Ob2 to /Ob3 (not a ideal method, but it works)
* CMAKE: Move IMGUI_DEFINE_MATH_OPERATORS macro defined into ImGui project
* CMAKE: Ensure the target compile options is/are meant for CSharp project(s)
* CMAKE: Replace hardcoded project name to use defined project name in each file
* CHIHIRO: Fixed some rebased mistakes

Download: Cxbx Reloaded (2026/04/21)
Source: Here



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