PCSX-Redux Git (2026/05/24) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #2016 from nicolasnoble/hardware-tests
* Adding 573 2mb vram tests.
* Chaining makefiles.
* Merge remote-tracking branch 'origin/gte-latency' into hardware-tests
* Add RESULTS.md with the full GTE input-register latency table
* Add latency probes for all remaining GTE instructions
* Add RTPS / RTPT perspective latency probe binary
* Add NCS / NCCS / NCDS lighting-singles latency probe binary
* Add NCDT to GTE latency probe (depth-cue triple)
* Add NCT to GTE latency probe, reduce MAX_N to 32
* Refactor GTE latency probe into shared header, add NCCT control regs
* Add GTE input-register latency probe
* Merge remote-tracking branch 'origin/dcache-tests' into hardware-tests
* tests: add d-cache mode hardware test suite
* Merge remote-tracking branch 'origin/regwrites' into hardware-tests
* regwrites: clarify SBUS data width is per-device
* tests: add MMIO partial-word write masking probe
Download:
PCSX-Redux Git (2026/05/24)
Source:Here
2026-05-24
Tags:
Console,
Dev_Build,
PCSX-Redux,
PS

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