PCSX-Redux Git (2026/09/18) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #2102 from rixnobis/lzcs-latency
* Say rows, not values: the vector has 126 rows and 124 distinct inputs.
* Cut the farm narration out of the LZCS results.
* Name devices by their slot, not by the host they hang off
* Drop the drafting notes; a writeup is not a changelog of itself
* Write ticket ids out in full; a truncated prefix is not a usable handle
* Sweep every leading-bit count 1..32, both signs, both popcounts
* Correct the SCPH-9002 note: leased twice, lease_timeout both times
* Note the 2026-05 hardware lower bound this agrees with
* Record LZCS store-delay hardware results
* Add LZCS->LZCR store-delay probe
* Merge pull request #2103 from rixnobis/stealth-comment-cites
* Fix the HW_VERIFIED legend to match the table it describes.
* Point the raster comments at the tests rather than at a notes file.
Download:
PCSX-Redux Git (2026/09/18)
Source:Here
2026-09-18
Tags:
Console,
Dev_Build,
PCSX-Redux,
PS

NewsLetter
Bookmark
Submit News
Email Us

Random Related Topic
0 Comments
Post a Comment
Can't post a comment? Try This!