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EmuCR: RuzuRuzu v0.0.8 is released. ruzu is a Nintendo Switch emulator written in Rust and it began as an experiment nobody expected to work.

Ruzu Changelog:
Recent files: recently opened games are now remembered between sessions.
Smoother game-list loading: directories remain hidden while scanning. Only the final filtered list is displayed, avoiding briefly showing empty system directories.
Windows focus handling: adjusted the shutdown sequence to restore Ruzu’s main window after stopping a game, without intentionally taking focus back if you switched to another application.
Clock accuracy: fixed guest-clock initialization and synchronization with the host clock, addressing incorrect in-game dates.
Vulkan: added persistent caching for shared graphics pipelines and periodic saving of per-game pipeline caches.
Graphics compatibility: improvements to multisampled images, depth/stencil conversions, sampler handling, and SGSR scaling.
macOS (Metal) - alpha: added readback support for multisampled color images.
Emulation: fixes to single-core CPU scheduling and system-service state management, plus expanded hardware Opus decoder capacity.
Build support: fixed Windows compilation issues, added Debian packaging, and improved CachyOS support.

Download: Ruzu v0.0.8 x64
Source: Here



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