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EmuCR: rpcs3 rpcs3 Git (2026/10/21) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git Changelog:
* rsx: remove unused program_buffer_patch_entry struct
* psmove: harden blob_detector a bit more
* psmove: improve tracking of overexposed sphere
* psmove: keep last known radius on fast moving blurry sphere
* psmove: add hue calibration
* psmove: draw all contours by status if requested
* psmove: add measured color to the tracker dialog
* psmove: improve hue tracking based on psmoveapi
* psmove: get rid of opencv
* sys_mmapper: Harden error checking for block creation
* Crypto: Fixed compressed fSELF (Debug SELF) not being decompressed correctly
* SPU: Fix sys_spu group'ed SPU LS access from DMA
* CI: don't auto cancel master builds
* psmove: remove unused saturation_threshold member
* psmove: Fix histogram
* psmove: fix some potential data races
* psmove: fix hue_threshold 180
* psmove: Set info radius on re-acquire
* rpcn: tss support

Download: rpcs3 Git (2026/10/21) x64
Source: Here



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