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EmuCR: ShadPS4ShadPS4 Pre (2026/10/21) is released. An early PS4 emulator for Windows and Linux written in C++.

ShadPS4 Changelog:
* app_content: Load additional content from linked services (SERVICE_ID_ADDCONT_ADD_n) (#5460)
* shader_recompiler: Handle HW_ID.SE_ID reads (#5459)
* shader_recompiler: info.has_derivatives.Assign now also checks for MimgModifier::CoarseDerivative (#5468)
* core: Fix MemoryManager::Free unmapping past the released range (#5462)
* cpu_patches: Fix JIT patching at addresses outside any module (#5464)
* shader_recompiler: Add fast_shader_math setting to relax float rules (#5455)
* gnmdriver: Fix remapped compute queues starting at a stale ring offset (#5463)
* pad: Implement scePadReadExt and scePadReadStateExt (#5347)
* Add PT_SCE_MODULE_PARAM case (#5417)
* emulator: stop clearing temporary data on boot (#5402)
* Fix build on Ubuntu 24.04 (#5395)
* kernel: return ENOENT from unlink when the file does not exist (#5393)
* kernel: return EINVAL from ftruncate for bad lengths and read-only fds (#5401)
* kernel: return EBADF when writing to a file opened read-only (#5400)
* kernel: return ENOENT from mkdir when the parent does not exist (#5399)
* shader_recompiler: Handle buffer cache invalidation instructions (#5447)
* Fix global CE task scheduling (#5446)
* texture_cache: don't copy stale CPU-dirty image contents in ExpandImage (#5444)

Download: ShadPS4 Pre (2026/10/21)
Source: Here



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