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EmuCR: mGBAmGBA Git (2026/04/21) is compiled. mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

EmuCR: GearSystem GearSystem Git (2026/04/21) is complied. GearSystem is a Sega Master System / Game Gear emulator written in C++ that runs on iOS, Raspberry Pi, Mac, Windows and Linux. The main focus of this emulator is readability of source code with very high compatibility.

EmuCR: GearboyGearboy Git (2026/04/21) is compiled. Gearboy is a Nintendo Game Boy emulator written in C++. The emulator is focused on readability of source code, but nevertheless it has good compatibility. A lot of effort has gone into this in order to follow OOP and keep it as simple as possible.

EmuCR: FB AlphaFB Neo Git (2026/04/21) is compiled. FinalBurn Neo is an Emulator for Arcade Games & Select Consoles. It is based on the emulators FinalBurn and old versions of MAME.

EmuCR: DuckStation DuckStation Git (2026/04/21) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.

EmuCR: DolphinDolphin Git 2603-312 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

EmuCR: DOSBoxDOSBox-Staging Git (2026/04/21) is compiled. This repository attempts to modernize the DOSBox project by using current development practices and tools, fixing issues, adding features that better support today's systems, and sending patches upstream.

EmuCR: DOSBoxDOSBox-X Git (2026/04/21) is compiled. DOSBox-x is a branch of DOSBox. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.

EmuCR: PPSSPPPPSSPP Git (2026/04/21) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

EmuCR: Citron Citron-NEO Git (2026/04/21) is released. A reincarnation of the now gone yuzu emulator; stripped down to the bare minimal requirements.

EmuCR:Xbox EmulatorsCxbx Reloaded (2026/04/21) is released. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.

EmuCR: WiiUCEMU Graphic Packs v975 is released. It is a Community Graphic Packs for Cemu. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

EmuCR: BizHawkBizHawk Git (2026/04/21) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

EmuCR: aresAres Git (2026/04/17) is compiled. ares is a multi-system emulator that began development on October 14th, 2004. It is a descendent of higan and bsnes, and focuses on accuracy and preservation.

EmuCR: Azahar Azahar Git (2026/04/21) is compiled. An open-source 3DS emulator project based on Citra.

3Beans (2026/04/21) is released. 3Beans emulates the 3DS at a low level, which means that it runs the entire OS as if it were on real hardware. It can boot the home menu and play cartridge-based games, but it's still young and has plenty of issues. It's currently fully interpreted and software-rendered, which makes it portable but slow. If the project matures enough, I might try to incorporate hardware acceleration or high-level elements to achieve reasonable speeds.