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EmuCR: CitraCitra Git (2014/04/26) is compiled. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.

EmuCR: rpcs3 rpcs3 Git (2014/04/26) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.

EmuCR: Play!Play! Git (2014/04/26) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.

EmuCR: PPSSPPPPSSPP Git (2014/04/26) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

EmuCR: BizHawkBizHawk SVN r6421 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

EmuCR: RetroArch  RetroArch Git (2014/04/25) is complied. RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores". libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

EmuCR: MAME Plus!
MAME Plus! v0.153 r5133 is compiled. New version of this MAME Emulator for Windows. MAME Plus! has many features to make it a great unoffical build.

IodineGBA Git (2014/04/26) is released. IodineGBA is a GameBoy Advance emulator that utilizes HTML5 canvas and JavaScript audio APIs to provide a full emulation of the console.

MAMEMAME SVN r30005 is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

EmuCR: MESSMESS SVN r30006 is compiled. MESS(Multi Emulator Super System) is an open source emulator which emulates a large variety of different systems. MESS is a source-available project which documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators through software emulation, as MAME does for arcade games. As a nice side effect to this documentation, MESS allows software and games for these hardware platforms to be run on modern PCs.

EmuCR: JSPspEmuJSPspEmu Git (2014/04/26) is released. JSPspEmu is a PSP emulator made using javascript (actually typescript). It will work with any modern browser. Though the first version work only works with Chrome (desktop and android). At this point it can run some demos.

GoodNES v3.23a is released. GoodNES is a Nintendo Famicom/NES ROM renamer by Cowering.

GoodSNES v3.23 is released. GoodSNES is a Nintendo Super NES/Famicom ROM renamer by Cowering.

EmuCR:JPcspJpcsp SVN r3501 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.